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The Wired Pair
No Limit Hold'em Tournament Rules and Game Play
The following rules will be the basis for all tournaments unless otherwise
specified. For additional "Site Specific" Rules please see that specific
tournament's details. In order to have a
pleasant, fair tournament experience for all participants, the following are
basic rules which must be adhered to:
Overview:
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Rules
The rules that follow are designed to provide
a fair and level playing field for all tournament participants and to ensure
that the tournament runs as smoothly as possible. Therefore, it is necessary to
follow all rules at all times in order to ensure the integrity and fairness of
the game.
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Decisions
Tournament
officials will be responsible for resolving any issues regarding the rules
that may arise during the course of play. All information will be evaluated and
weighed against the rules and a decision will be rendered. Remember, there is
seldom a decision that makes everyone happy. Every hand has to have a winner and
a loser, but when it comes to decisions, remember, THE TOURNAMENT
DIRECTORS DECISIONS ARE FINAL!!!
General Rules:
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Anyone caught cheating will be disqualified without refund, and be banned from
future tournaments.
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A
player must be at the table by the time all players have complete hands in order
to have his hand live.
Players must be
at the table to call time. The big blind's hand will be dead if he is not there
to act on it before the flop.
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A player may not miss a hand.
If a player announces the intent to re-buy before the first card is dealt, that
player is playing behind and is obligated to make the re-buy.
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Any unruly conduct or
drunkeness will not be tolerated. Players will be disqualified without
refund.
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Calling
for the clock procedures: Once a reasonable amount of time has passed and a
clock is called for, a player will be given one minute to make a decision. If
action has not been taken by the time the minute is over, there will be a
10-second countdown. If a player has not acted on his hand by the time the
countdown is over, the hand will be dead.
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Tournament
seats will be assigned by random draw.
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The
English-only rule will be enforced.
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A player who wants to use
a cellular phone must step away from the table.
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There will be no foreign
chips on the table except for a maximum of one card cap.
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Deck changes will be as
prescribed by the house. Players may not ask for deck changes.
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When
time has elapsed in a round and a new round is announced, the new limits apply
to the next hand. A hand has begun with the first shuffle of cards. If 2 decks
are in play, the hand begins once the dealer has cut the deck.
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All
chips must be visibly displayed at all times. Players may not have tournament
chips in their pockets at any time. A player who has chips in his pocket will
forfeit the chips. The forfeited chips will be taken out of play from the
tournament.
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Dealers
cannot kill a winning hand that was turned face up and was obviously the winning
hand.
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Verbal
declarations in turn are binding. Action out of turn may be binding.
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Management
reserves the right to cancel or alter any event at its sole discretion in the
best interest of the game or its players.
Game Play:
In Texas HoldEm, players receive two
downcards (also referred to as holecards or pocket cards), after which there is
a round of betting. Three community cards are then turned over simultaneously
(called the flop) and another round of betting occurs. The next two community
cards are turned one at a time, with a round of betting after each card. The
community cards (also referred to as the board) are used by all players to
make the best possible five-card combination from among the board and their
personal cards. A player may even use all of the boardcards and no personal
cards to form a hand (play the board).
Object: The best possible five card poker
hand, using any combination of hole cards and community cards, wins the pot.
Betting Rounds
1. Small and Big Blinds
are posted
2. The dealer deals each
player their own two cards face-down (pocket cards)
3. 1st betting round
4. The dealer burns a
card then turns over three community cards face-up (The Flop)
5. 2nd betting round
6. The dealer burns
another card then turns over 1 more community card (The Turn, 4th street)
7. 3rd betting round
8. The dealer burns
another card then turns over 1 final community card (The River, 5th street
)
9. Last betting round
10. Showdown (Player to make the last bet shows
hand. All other players must show to win the hand)
All remaining players
must use one of the following choices at the showdown:
Two pocket cards & three
boardcards
One pocket card & four
boardcards
No pocket cards & five
boardcards (called playing the board)
11. When a player is all in and no more bets can be made.
All players must show their hand.
Rules During Hands:
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There is absolutely NO
TALKING about the hand allowed while the hand is being played. Do not reveal
any information about your hand to anyone regardless of whether you are still in
the hand or not.
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DO NOT
show your cards to anyone during the hand. The rule is show one, show all. If
you, accidentally or otherwise, show your hand to someone during the hand, you
must show everyone your hand. There can be NO unfair
advantage given to anyone that is not shared by everyone.
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The order of betting (action)
must be followed. Do not act out of turn. You must wait your turn to check,
fold, bet, or raise. Please do not fold your hand until the bet comes to you.
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Do not show your hand before
action is complete. This is VERY important. It can influence the remaining
bettors and will not be allowed.
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When folding, do not throw your
cards. Place your cards on the table in a manner that will not cause them to be
disruptive to the game or get mixed in with the other cards.
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Please make your intentions
clear. Whether it be betting, raising, checking or folding. A proper check is
either a verbal declaration that can be clearly heard by your entire table, or a
tapping motion on the table.
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The cards play themselves. A
player does not have to declare what combination of holecards and boardcards are
being played. Once a hand is exposed to the table, the dealer will determine
what the best possible hand is, regardless of what the player may have declared.
Betting
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Blinds
- The person to the immediate left of the dealer posts the small blind (1/2 of
the minimum bet for that round), and the person 2 to the dealers left posts the
Big Blind (the full value of the minimum bet for that round).
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Skipping Blinds
No player will be allowed to skip a blind.
If a player who is the small blind is eliminated, the button does not move. This
ensures the big blind is not missed by the next player in order. If a player who
is the big blind is eliminated, only the big blind
will be posted for that round as the player who would have posted the small
blind is no longer in the game.
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Order of Betting
During the pre-flop betting round, the
player to the immediate left of the Big Blind will start the betting. During
this round, the players have the option of matching the Big Blind, folding, or
raising. The Big Blind is the last to act during this round and has the option
to either check (if no raises have been made), raise, or fold. For all
subsequent betting rounds, the betting will start with the player immediately to
the left of the dealer.
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Betting Amounts
Since this is no limit holdem, the
maximum you can wager is the amount of chips you have. If you bet all of your
chips, you are going all in. The minimum amount you can wager is the amount of
the level structure you are currently playing. For example, if the blinds are
currently $100/$200, the minimum bet for all betting rounds would be equivalent to the big blind bet of $200.
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Raises
Must be no less than the amount of the previous bet. Example, player 1
wagers $100, player 2 wants to raise. Player 2s options are to raise to $200
(doubling the bet) or up to the limit of his/her chips. There are a maximum of 3
raises allowed per betting round. The first bet and three raises caps (stops)
the betting for that round.
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String bets/raises A string bet/raise is defined as a bet/raise making more than one motion. For
example, declaring bet/raise, placing $100 on the table, then going back to your
stack and grabbing additional chips and placing them with the first $100. This
would be 2 motions. If you declare the amount of your bet/raise before
you place chips on the table, you may make as many motions as you need to cover
your wager. There are NO string bets/raises allowed. All bets/raises must be
announced by the player before chips are placed.
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Verbal Declaration If you say bet or raise, this is considered a verbal declaration and you will be
held to that declaration. If no amount was declared, you must bet/raise the
minimum of the current betting round, to the maximum of your chips
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Location of bets -
Bets must be placed immediately in front
of each player. Placing bets in a manner that causes them to partially go into
the pot is known as splashing the pot and will not be tolerated. Please be
careful with your chips so you dont splash the pot. If you splash the pot in
such a manner that it is impossible for the dealer to determine how many chips
you bet, those chips will be surrendered to the pot and you will be required to
bet again or fold.
Ties
If two or more players have the
same hand (i.e. The board has 6, 9, 10, Jack, Queen and 2 or more players have a
King, making a King-high straight for their highest possible hand), the pot is
split equally between each hand. If there is an odd chip remaining, it goes to
the player closest to the dealer button moving clockwise from the button.
Side Pots
-
Players going all-in will
sometimes cause the need for a side pot to be created. Side pots are necessary
in order to ensure that a player cannot win more than the amount of chips that
they are entitled to. For example, Player 1 bets $2000. Player 2 calls the
$2000. Player 3 also calls but only has $1000 left.. Player 3 would then
declare all-in and wager the $1000. Since player 3 cant cover the full $2000
wager, $1000 from player 1, 2, & 3 are put into the main pot and a side pot is
created with the additional $1000 from Players 1 and 2. The side pot is kept
separate from the main pot and any remaining betting between player 1 and 2 will
go into this side pot. At showdown, only player 1 and 2 show their hands for the
side pot. After the winner of the side pot is determined, the winner of that
pot will show their hand against Player 3 to determine the winner of the main
pot.
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There can be as many side pots
during a hand as needed. In no limit holdem, its not uncommon to see two or
three side pots. Dont let it get confusing. The dealer and the tournament
directors are there to help. Try not to confuse them. It can happen if there are
two many people trying to officiate the hand. Please allow them to do their job.
Moving Players and
Consolidating Tables
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In
order to provide a level playing field for all players, the number of players at
each table will be kept as even as possible. If a table loses a player
which results in them having fewer players than other tables, a player from the
largest table will be moved over as quickly as possible. A move of a single
player will be done the following way: The player about to become the Big
Blind will be moved into the worst position at the new table.
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The goal of the tournament
directors is to keep as many people playing at as few tables as possible. (i.e.
Having 5 tables with 9 players each rather than 9 tables with 5 players each) so
if a smaller table loses a player and there are enough available seats at the
other table to accommodate those players, the smallest table will be broken
down.
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When there are enough seats
open to break a table, the tournament directors will randomly draw positions for
the available seats. The random draw will consist of each player moving to a
table and taking the worst position available at the new table. This breakdown will continue until we reach the final table(s).
Misdeal
A misdeal can not be declared
by a player. Only the dealer or floor officials may declare a misdeal. If a
player feels that a misdeal should be declared, they should bring it to the
dealers attention immediately. Misdeals are not a discretionary condition. If
any of the following conditions occur, a misdeal must be declared :
1. If the first holecard dealt is exposed, a misdeal results. The dealer
will retrieve the card, reshuffle, and re-cut the cards. If any other holecard
is exposed due to a dealer error, the deal continues. The exposed card may not
be kept. After completing the hand, the dealer replaces the card with the top
card on the deck, and the exposed card is then used for the burncard. If more
than one holecard is exposed, this is a misdeal and there must be a re-deal.
2. If the flop contains too many cards, the
flop must be re-dealt. (This
applies even if it were possible to know which card was the extra one.) see rule
3.
3. If the flop needs to be re-dealt because the cards were prematurely
flopped before the betting was complete, or the flop contained too many cards,
the boardcards are mixed with the remainder of the deck. The burncard remains on
the table. After shuffling, the dealer cuts the deck and deals a new flop
without burning a card.
4. If the dealer turns the fourth card on the board before the betting round
is complete, the card is taken out of play for that round, even if subsequent
players elect to fold. The betting is then completed. The dealer burns and turns
what would have been the fifth card in the fourth cards place. After this round
of betting, the dealer reshuffles the deck, including the card that was taken
out of play, but not including the burncards or discards. The dealer then cuts
the deck and turns the final card without burning a card. If the fifth card is
turned up prematurely, the deck is reshuffled and dealt in the same manner.
5. If the dealer mistakenly deals the first player an extra card (after all
players have received their starting hands), the card will be returned to the
deck and used for the burncard. If the dealer mistakenly deals more than one
extra card, it is a misdeal and the deck will be re-shuffled and re-dealt from
the beginning.
6. You must declare that you are playing the board before you throw your
cards away; otherwise you relinquish all claim to the pot.
7. If a player is not dealt a hand for some reason, all cards will be
returned to the deck, it will be re-shuffled and all hands will be re-dealt.
*Rules 1-6 provided by Bob
Ciaffone via ROBERTS RULES OF POKER
Official Hand Rankings - The following are the official hand rankings
from highest to lowest:
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Royal Flush:
Ten, Jack, Queen, King, Ace of the same suit
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Straight Flush:
Straight with all five cards in the same
suit.
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Four of a Kind:
Four cards of the same number or face value
("quads").
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Full House:
Three cards of one number or face value and
two cards of another number or face value. If more than one player has a full
house, the full house with the highest ranking three of a kind ("trips") wins.
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Flush:
Five cards of the same suit. If there is more
than one flush, the hand with the highest card(s) wins (All 5 cards in the flush
play).
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Straight:
Five cards in sequence and of any suit. An
Ace can be used in the highest straight (10, J, Q, K, A) and the lowest straight
(A, 2, 3, 4, 5).
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Three of a Kind:
Three cards of the same number or face value
("trips").
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Two Pair:
If two players have two pair, the hand with
the highest pair wins. If they have the same high pair, whoever has the second
highest pair wins. If they have the same two pair, whoever has the highest fifth
card ("kicker") wins.
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One Pair:
Two cards of the same number or face value.
If two players have the same pair, the highest outside card(s) wins.
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High Card:
The hand with the highest card(s) wins.
One Final Note. Please remember that these
are fund raising events and most of the workers, including the dealers, are
volunteers just trying to help out. If a disagreement or issue arises,
please notify one of the tournament directors to sort it out.
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